Tag Archives: flash psd importer

Planning flash movieclip hierarchy using photoshop layers

Today we’ll see an idea about organizing flash layout and library in a parent/child basis. Things inside the menu goes inside the menu. Things inside the bottom bar are children of the bottom bar. This idea is obvious at all, but the idea here that may be different for a lot of people is to [...]
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Bug: flash psd importer crashes when “ok” button is hitted

If you leave a empty layer set at photoshop and try to import the psd file, flash psd importer will crash, at least at flash 8, cs3 and cs4 for windows. Putting in images: Easy solutions: just removing the empty folder adding a “markup” layer inside the folder, so it won’t crash. Then, You can manually remove this layer [...]
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Bug: flash psd importer bring text scaled, in wrong font-size

If photoshop text layers is not set as “paragraph text”, they may get imported in the wrong font face size. Visually, It won’t look it’s wrong-sized, since the flash text field will be scaled to fit the correct size. However, If you need to work reading variables like “textWidth” and “textHeight” from these fields, it can [...]
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Bug: flash psd importer adds an extra instance of a movieclip inside the assets folder

This is probably the mostly exhotic post of this blog. I have several times had problems with this bug, so I’ve built a script to correct it. Flash PSD importer, in rare occasions, create non-desired movieclips inside of the desired movieclips. These bastards come nested inside the Assets folder of the “real movieclip”, and are child [...]
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Create unique and hierarchy-oriented layer names using Photoshop Scripting

So, here we have two similar layer lists. At left one is how I naturally organize my PSD files in photoshop. And at right how I like to have them to import them to flash as movie clips, using flash psd importer. Manually organize layers like those in the right is boring even for the most [...]
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Setting up and using flash PSD importer to bring bitmaps and create movie clips

Importing flash materials asset-by-asset may be very painful and can take a long time to get completed. It encourage disorganization, since It’s double work to organize the library and follow a strict name standardization when we are manually bringing materials in. Besides that, the manual process provides great risk of human error, and I also believe [...]
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